Shadow
In this game designed for a class assignment, you play as the ghostly echo of a violent death. At this stage the game is a very rough prototype. While not containing any final art, the games visual style has developed, and some basic systems, like artificial intelligence, stealth, and one of the powers (press X on your keyboard and walk into a fence), have been implemented but are not polished. I'm not sure if I'll continue working on the game, but the art direction I'll certainly carry forward somewhere.
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